Gun-totin', Chronic-smokin' Hearse Initiator (ludickid) wrote,
Gun-totin', Chronic-smokin' Hearse Initiator

According to Hell

Klansman. This game is no different from Amarillo, except that the center cards are laid out in the shape of a cross. The card in the center of the cross is then set on fire. Once the entire structure is burning, the players take turns stabbling, punching or kicking a member of the group who is an ethnic minority, a red or a Jew. If all players are white Christians, the first player to draw a low card is sent out to find a suitable neighbor at which to direct the other players’ abuse. Tens are wild.

Retard Henry. This game is the same as International Falls, except that the lowest exposed cards and all other cards of the same rank are wild. The first player to turn such a card is named Retard Henry and is locked into the host’s bedroom for the remainder of the evening. Occasionally he should be fed scraps of food which have gone off, and members of the group are encouraged to sexually interfere with him. An optional house rule involves Retard Henry being assigned commonplace tasks requiring low intelligence, such as cleaning toilets or disposing of refuse.

Mississippi Choke ‘Em. The same as Squaw-Tits, except that after the first betting interval, three of the center cards are turned up at the same time. There is a further betting interval at which anyone folding is strangled with a bent wire hanger. Then the fourth and fifth cards are turned over with a betting interval after each. At the end of the round, only the winning player should be left alive.

Sawed-Off Shotgun. The deal and draw are as in standard draw poker, except as follows: after each player has received three cards, the deal is suspended for a betting interval. Each player shall have been issued, before the initial deal, a sawed-off shotgun, which he should keep under the table. During the betting interval, players are encouraged to gutshoot any other player they feel is a significant threat. If the player to the immediate right of the deceased is able to guess who fired the fatal shot, he may discard a single card from his hand and draw a new one; if he guesses wrong, he must sit in the decedent’s chair without first moving the body.

Three-Card Monty. Each layer recieves three cards, all dealt face down, but the deal is interrupted after each round for a betting interval in which they must tell an anectdote from the life of the British general Bernard Law Montgomery. If they are unable to do so, they are offered, as was Montgomery’s archnemisis Erwin Rommel, a choice of suicide or execution. This game is also played high-low, with the ace ranking high in a high hand and low in a low hand. Usually, declarations are required, and losers are sent to the Eastern Front.

Two-Card Priscilla. Each player receives two cards, face down. There is one betting interval and a showdown, to be conducted at high noon in the main street of town. Players are to take ten paces and then draw (pistols as well as cards). Straights and flushes do not count, a pair being the highest hand, and players who are not fatally injured are allowed to stay in the game. This game is usually played with wild cards, either deuces or ‘one-eyes’ (the jacks and spades of hearts, the king of diamonds, and any players who have lost an eye in previous play). It is often played high-low, with high being rooftop snipers hired by winners of previous hands and low being the unmarked graves in which losers are buried.

Volcano. Two-card poker played at high-low, often with deuces wild, and with an exchange available for any player sacrificing a virgin directly before the first betting interval.

Black and Blue. In betting and settlement, Black and Blue is the same as Hell’s Half-Acre; but it is not the rank of poker hands which decides the result. All players must bring a significant other, who they then strike in the face after each card is dealt. All visible injuries have a “plus” value while all blows that leave no immediate mark have a “minus” value; however, if the partner loses consciousness or dies, the player forfeits the hand. The wearing of jewelry is highly encouraged, though not required, in this game. There is a deal of five cards and a betting interval as in Andy’s Viscera; then a draw followed by another round of punchings and another betting interval. This is followed by a showdown in which the highest and lowest hand divide the pot. At this point, the partners change and the punchers become the punched.

Serbian Horsefucker. There is no difference between this game and Macedonian Bloodspit, except for the presence of the horse, the method of determining a wild card, and the manner in which the blood is let.


Tags: essays, features, humor, other

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